But mostly I spams slow, blind, magic shackles and other things like that to prevent opponent's action. Also magic mirror (returns the damage unit dealt last turn) is worth of looking at from damage spells, later it is able to deal huge damage. The damage spell I use most is trap - best damaging spell and it kills black dragons (common enemy in these parts, really tought), it ends the turn of the guy who steps in with is very handy. I play at hard and currently roams in the land of the dead. Try to play at higher difficulty level, stacks are bigger so damage spell aren't that useful. They don't last long enough to encourage to waste a spell turn for that instead of another Fireball. There's too few of them at Level I (20%) to make me bother with casting target on them as a good meat shield. I can tell there's tons more game to go still.ĭoes anyone use any other strategy as a mage other than just casting fireball? I've used Phantom a few times when I'm in over my head and that really helps cut down your losses. I'm days into the game and I've only just met some elves and dwarves. This is a far, far better game than I was expecting. I was expecting much more a pure strategy game like its namesake and its clones. The level of RPG and involvement in KB:L I was not expecting at all. After playing SRI I found SR2 too involved with all its RTS etc. Better make sure you cast kamikaze on them when they jump on the enemy's No, I did play and like Space Rangers I but no near as much as this one. I swear those Barbarian leader guys are just suicide machines. OTOH army resources are limited (unless you can recruit from a "Horde" which you get eventually) so its not inventory you have to manage but recruits. The other "reward for dying" is the enemy is no longer on the spot or is severely reduced so you get another crack at a now weaker enemy. ![]() This, I think, is actually consistent with the original game. If I some how make it back to the castle I will personally always restart. Dying too far away from one won't just penalize you it will kill you outright. If you lose a battle when near a castle it is only then when you are actually restored. Not dying was a mistake on Wikipedia I corrected too. I just wish there were a multiplayer option. Levelling is tight and the skill level you can obtain is well balanced. I'm shocked that it works as well as it does. Other than the last one bugs are minor and the game is amazingly addictive. I hear there's a bug with Mirabella if you try to marry her after a divorce but there's a fan patch for it.Īlso the feat to fire multiple spells in the same round (cost me 35 gems!) often works spotty. There are some minor bugs I'm running into such as Furious Paladin being totally borked after fulfilling his quest. ![]() The English version is still not patched and I have not got the Russian patch to work, though others claim they have. I'm playing a mage and though I have dozens of spells now, I find the best thing is to constantly throw fireballs at my enemies. Question: JDR, how are you liking the game? I was going to recommend you not get it if you didn't care for the demo but now that you have the whole thing are you of my opinion yet?Ĭritics are falling all over themselves about strategy with combat but personally I think it was implemented in HoMM better. Lot's of talk about it in the news threads so I thought we needed something semi-permanent.ĭhruiny calls this game a gem, Mags calls it a strategy/rpg hybrid. I'd call it official but I'm not an editor.
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